Replace Paper2D Tilemap Tiles with Blueprint Actors. Includes a 2D side scrolling template with animation and game play!
VIDEO PREVIEW: https://youtu.be/62ttx93KZ4o
Replace data table marked tiles with blueprints at runtime, such as pickups and enemies. This is extremely useful when generating levels at runtime, allowing per-tile actor replacement.
BLUEPRINT DATA DRIVEN:
An easy to use data table allows you to define replacement data such as location offsets, blueprint actor to spawn and variables array. Use the data table to define a series of unique Tile targets, Actor Classes, Transform Offsets and Variable Arrays.
EASY TO SETUP
Easy to migrate Asset Pack folder. Drag the BP_TilemapReplacer into your scene and it will do the hard work for you.
PASS UNIQUE VARIABLES TO ACTORS:
You can define unique string based variables which can be used in the actors you spawn. The content includes an example of an "end level flag" blueprint which loads different levels by reading from the unique variables array.
This can be setup to give any replaced actor unique information such as health, score and more!
CONTENT:
The example project includes a demonstration of the Tilemap Replacer creating start points, checkpoints, end goals and basic pickups. There are two levels which transition into each other and replace "marked tiles" with blueprints defined in the easy to use data table.
Bonus:
The example project also includes a Paper2D Flipbook manager component useful for controlling basic side scrolling flipbook animations!
[2D art asset pack provided by Kenney-NL on Unreal Marketplace]
Features:
Number of Blueprints: 10
Input: Keyboard
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Mac, iOS, Android
Documentation: https://docs.google.com/document/d/1pKtys6qyCBOCd1yT2Pu2FygnMTe57fbXpn8wrMbqAmw/edit?usp=sharing
Free Asset Pack Used from Unreal Marketplace Kenney-NL in Demonstration: https://www.unrealengine.com/marketplace/kenney-nl-platformer