Over 9000 Swords

Lee and Jan - Weapons - Oct 6, 2015
4.88 out of 5 stars(141 ratings)
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A highly customizable and easily extendable, fully modular melee weapon system.

  • Supported Platforms
  • Supported Engine Versions
    4.9 - 4.27, 5.0 - 5.1
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Video: https://www.youtube.com/watch?v=PkNGMZ9AF0g

‘Over 9000 Swords’ is a modular weapon system written entirely in Blueprints, and is designed to help you quickly add variety to your game.

With 44 different components split over four categories, it’s possible to make up to 13,552 different unique swords with the meshes provided - and this package has been designed from the ground up to let you easily extend that amount with additional sword parts or even add your own unique weapon types and components.

This modular system also comes with easy-to-use material preset management, that lets you quickly create variations in color, metallic value, roughness, or emissive power that will be applied consistently across the entire weapon and all its parts.

Selective randomization features and full networking support are also included, as well as a demo level complete with tutorials and examples of how to use this package in your game. And we’ve even added a crafting station with a simple user interface as an implementation example that you can use as-is, or modify to fit your game.

Technical Details

Number of Blueprints: 4 (+10 in example content)

List of Features:

- Create composite meshes out of modular parts

- High quality sword assets included

- Material preset management

- Very easy to extend - new weapons, new parts, new material presets

- Randomization features - randomize materials/parts/all

- Base melee weapon blueprint class with hooks for hit detection logic

- Networking support

- Demo level including tutorials and a crafting station example implementation

Scaled to Epic skeleton: Yes

Physically-Based Rendering: Yes

Texture Size (please list textures for each resolution):

512x512 (120 textures)

Collision: Yes (automatically generated)

Vertex Count: between 547 and 2815 per weapon (depending on combination of modular parts)

LODs: no

Number of Meshes: 44 (+9 in example content)

Number of Materials and Material Instances: 1 Material, 41 Material Instances (+2 Materials, 8 Material Instances in example content)

Number of Textures: 120 (+5 in example content)

Engine Compatibility: 4.9+

Intended Platform: All

Platforms Tested: Windows, Oculus Rift, Android

Documentation Included: Some (see example level)