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Orquesta Cue

ArvidHD - Code Plugins - Aug 31, 2020

The Orquesta Cue asset allows you to create a sample accurate quantized audio flow graph and control it via a special Blueprint

  • Supported Platforms
  • Supported Engine Versions
    4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The Orquesta Cue asset allows you to create a sample accurate quantized audio flow graph. The main use case of this plugin is the creation of a Blueprint controllable dynamic/adaptive music system.


The graph compiles into a special Blueprint where you can e.g. create custom music transition behaviors. The Orquesta Cue will be played via a Orquesta Cue Component. At runtime you can call functions you created in the special Blueprint, similarly to any other instanced Blueprint.


Essentially, this is a beefed up version of Epics UTimeSynthComponent plugin. I have developed it for a game I am working on. You can extend the functionality by creating your own UOrquestaSoundNode based nodes in C++, e.g. for DSP's or other sample accurate behavior, or just simply modify the existing code, which is provided of course. 


Download the documentation here and please take a look at the additional notes at the end.


Examples:

In the Content folder of this plugin you will find a Demo. Just open the OriginalMusic Asset and dig around. Open the A_OrquestaCue_DemoActor to see how to use the Orquesta Cue Component.

Technical Details

Features:

  • Create a sample accurate quantized audio flow graph
  • Control the graph from Blueprints


Code Modules:

  • OrquestaCue Runtime
  • OrquestaCue Editor

Number of Blueprints: 2

Number of C++ Classes: 25+

Documentation: PDF included in plugin

Network Replicated: No, but it is based on the Audio Mixer and Blueprints you can make it run over Network

Supported Development Platforms: Win

Tags

BLUEPRINTSADAPTIVE MUSICDYNAMIC MUSIC