Optimizator

EdvardPyulze - Mar 31, 2021

Assists with locating actors for optimization

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.26
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This widget will be most helpful to tasks that are related to level design.

It helps you find those tiny little objects that you have immediately forgotten about after placing them, but nevertheless they consume performance.

Technical Details

Video: https://youtu.be/oltORYVSwu4


Features:

  •  Search for desired assets with specific parameters that are placed on loaded levels
  •  Change of shadow casting and mobility status for point and spot lights
  •  Change of "max desirable view distance", shadow casting and mobility status for static meshes


Number of Blueprints: 7 (editor utility widget)

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes


Documentation: Link (or a description of where users can find) the documentation

Enable "Editor Scripting Utilities" plugin

Find "W_Optimizatior_Menu" in your content browser, RMB and "Run" it

Adjust search parameters to your liking and hit "Find"


Important/Additional Notes:

You MUST have "Editor Scripting Utilities" plugin enabled for this widget to work

Occlusion state of static meshes can't be changed in blueprints, so you'll have to do it manually in "Details" window.

When you hit select "All" or "Next" details window doesn't update (I can't force it in blueprints) so you'll have to focus on a selected actor(default: F) and then click on it again (or ctrl click if you've got more than one actor selected).