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Online Subsystem Blueprints

Redpoint Games - Jul 4, 2020

Access Unreal Engine's online subsystems from blueprints! No C++ necessary.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Now you can access the online subsystems that Unreal Engine provides from blueprints. With over 290+ functions (100+ async) and 100+ events supported, you can create friend list UIs and party invite systems, all without touching C++!


For a full list of supported functions and events, please refer to the documentation before purchasing. This list will expand over time.


To access EOS from blueprints, you have two options:

  • Redpoint's EOS plugin which is fully supported and well tested.
  • Epic's plugin in 4.27 which is highly experimental and contains known issues. You must read the important compatibility notes if you intend to use OSB with Epic's plugin: we will not be able to fix these issues as they are bugs in Epic's implementation.

If you're unsure or want the best support, you should use the Redpoint EOS plugin.


Example projects with different subsystems:


Supported Engine Versions

  • UE 5.0 EA
  • UE 4.27
  • UE 4.26
  • UE 4.25
  • UE 4.24
  • For newer engine versions, or if you are using a custom build of the engine, please reach out to our support channels after purchase and we'll help you get it working on the version of the engine you are using.


Source Code Access

If you have purchased a license to use Online Subsystem Blueprints, you may request access to the source code repository we use to develop the software by logging into the License Manager and uploading a copy of your receipt from the marketplace. You will then be able to access the source code here: https://gitlab.com/redpointgames/online-subsystem-blueprints.


Features:

  • Auto-generated blueprint bindings to the Unreal Engine online subsystems.
  • Over 290+ blueprint nodes and 100+ blueprint events to use in your game.

Technical Details

Number of Blueprints: 290+ functions, 100+ events

Supported Development Platforms: All Unreal Engine 4 development platforms

Supported Target Build Platforms: All Unreal Engine 4 runtime platforms

Documentation: Website

Example Project: Website

Product Support: To access support, upload your receipt to the License Manager. You will then be able to access support on Discord.

Refund Policy: View on our website