Access Unreal Engine's online subsystems from blueprints! No C++ necessary.
Now you can access the online subsystems that Unreal Engine provides from blueprints. With over 200+ functions (70+ async) and 80+ events supported, you can create friend list UIs and party invite systems, all without touching C++!
For a full list of supported functions and events, please refer to the documentation before purchasing. This list will expand over time.
Supported Engine Versions
Source Code Access
If you have purchased a license to use Online Subsystem Blueprints, you may request access to the source code repository we use to develop the software by logging into the License Manager and uploading a copy of your receipt from the marketplace. You will then be able to access the source code here: https://gitlab.com/redpointgames/online-subsystem-blueprints.
Features:
Code Modules:
Number of Blueprints: 200+ functions, 80+ events
Supported Development Platforms: All Unreal Engine 4 development platforms
Supported Target Build Platforms: All Unreal Engine 4 runtime platforms
Documentation: https://redpointgames.gitlab.io/online-subsystem-blueprints
Example Project: https://redpointgames.gitlab.io/online-subsystem-blueprints/docs/example_project
Support: https://redpoint.games/support/