Omega Game Framework

Studio SyndiCat - Code Plugins - Jan 4, 2022

A collection of Subsystems and classes for easily creating data and system heavy games, like RPGs.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

DOCUMENTATION | TUTORIALS | WEBSITE | BUG REPORT | ROADMAP

Current Version: 1.05


Omega Game Framework is a free plugin for Unreal Engine that aims to streamline the process of game creation. Develop games faster and keep your blueprints modular for the cleaner organization.

Technical Details

Features

Combatants & Abilities

  • Light-weight, blueprint alternative to Unreal's Gameplay Ability System. Utilizes special actors & components, as well as Data Asset-based Attributes.

Gameplay Systems & Modules

  • Break-up Gameplay systems into modular pieces that can be activated and deactivated at will for organization and performance.

Menus

  • Singleton User Widgets that allow for easy player input.

Hud Layers

  • Simple, screen-wide User Widgets that exist on a player's screen and receive NO input, only display information.

Game Preferences

  • Data Assets that are saved to a game file and adjusted in-game preferences. (E.G. Audio Volume, Camera Axis, Difficulty, etc.)

Simple Save/Load System

  • Easy built-in system for saving individual game files as well as global/permanently saved data.


Code Modules

  •  OmegaGameFramework (Runtime)
  •  OmegaEditor (Editor)
  •  Actions (Runtime)
  • ActionsEditor (Editor)
  • OmegaWorld [Runtime]


Supported Platforms: Win, Mac, Linux