Tricount: LOD0: 6000-1200, LOD1: 3200-900, LOD2: 2300-800 Physically-Based Rendering: Yes PBR Albedo, Normal, AO, Roughness Maps. LODs, Collisions, Lightmaps, and simple Blueprints included. Recommended Lightmap resolution: 256(for ironpole based lamps: 512) All model have four 2K base texture(Diffuse, normal, glossiness, metal) All models can light Intended Platform: Windows Platforms Tested: Windows Documentation Included: No
Updated 2016\06\08: Included two new lamp(2 mesh, 2 blueprint, 2 material, 2 material instance, and 8 texture); Turned on "Use emisive for static lighting" option in all Blueprint.
Included three new lamp(3 mesh, 3 blueprint, 3 material, 3 material instance, and 8 texture);