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NWH Dynamic Water Physics 2

NWH Coding - Code Plugins - Oct 20, 2021

Buoyancy and hydrodynamics simulation based on mesh data.

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

NWH Dynamic Water Physics 2 is a water-object interaction simulator that uses mesh data to simulate both buoyancy and hydrodynamics, making it suitable for objects of any shape or size, moving or stationary.

Technical Details

Features:

  • Fast and easy to set up.
  • Simulate any object of any shape or size, as long as it has a UStaticMesh.
  • Simulates both buoyancy and hydrodynamics.
  • Shape-aware and correct physics behavior that also works underwater.
  • Heavily customizable physics with runtime-adjustable settings.
  • Ship controller is included.
  • Written in C++, well-optimized, fast, and multi-threaded.
  • Suitable for mobile and desktop applications.
  • Supported water systems:
  • Unreal Water (4.26+)
  • Oceanology
  • Any flat water
  • Full C++ source code included.
  • Blueprint support. No coding is required.


Code Modules:

  • DWP2


Current Version: 1.0.4 (changelog)

Demo Builds: Win64 (Unreal Water)

Documentation: http://unreal.dynamicwaterphysics.com

Support: https://discord.gg/ubFBbM8


Number of Blueprints: 12

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: Win64, MacOS, and Linux

Supported Target Build Platforms: Win64, Win32, MacOS, Linux, Android, IOS, Switch, Xbox One, PS4