NVIDIA RTX Global Illumination is a scalable solution that computes multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs.
The RTXGI UE plugin only supports UE 4.27 and UE 5.0. UE 5.1 is not supported.
NVIDIA RTX Global Illumination is a scalable solution that computes multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. RTXGI is supported on any DXR-enabled GPU and is an ideal starting point to bring the benefits of ray tracing to your existing tools, knowledge, and capabilities.
Features:
No UVs. No Light Baking. No Light Leaks.
Infinite Bounce Lighting in Real Time
Content Creation at the Speed of Light
Available for any DXR Capable GPU
Latest Version: RTXGI Plugin v.1.1.50 (April 2022)
Please see the project file link for the full release notes and access to the latest version of the plugin.
Code Modules: FRTXGIPlugin (Runtime) / FRTXGIEditor (Editor)
Number of Blueprints: 0
Number of C++ Classes: 5
Network Replicated: No
Supported Development Platforms: Windows 10 64-bit
Supported Target Build Platforms: Windows 10 64-bit
Supported RHIs: D3D12RHI, D3D11RHI, VulkanRHI
Documentation: RTXGI Plugin Installation Guide [UE4.27][UE5]
Example Project: Sample projects are included in the UE4 and UE5 downloads of the RTXGI Plugin .zip file
Video Tutorials: Getting Started with NVIDIA RTXGI Unreal Engine 4 Plugin
Important/Additional Notes: