The RTXGI UE plugin only supports UE 4.27 and UE 5.0. UE 5.1 is not supported.
NVIDIA RTX Global Illumination is a scalable solution that computes multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. RTXGI is supported on any DXR-enabled GPU and is an ideal starting point to bring the benefits of ray tracing to your existing tools, knowledge, and capabilities.
No UVs. No Light Baking. No Light Leaks.
Infinite Bounce Lighting in Real Time
Content Creation at the Speed of Light
Available for any DXR Capable GPU
Latest Version: RTXGI Plugin v.1.1.50 (April 2022)
Please see the project file link for the full release notes and access to the latest version of the plugin.
Code Modules: FRTXGIPlugin (Runtime) / FRTXGIEditor (Editor)
Number of Blueprints: 0
Number of C++ Classes: 5
Network Replicated: No
Supported Development Platforms: Windows 10 64-bit
Supported Target Build Platforms: Windows 10 64-bit
Supported RHIs: D3D12RHI, D3D11RHI, VulkanRHI
Example Project: Sample projects are included in the UE4 and UE5 downloads of the RTXGI Plugin .zip file
Video Tutorials: Getting Started with NVIDIA RTXGI Unreal Engine 4 Plugin