The September Sale is here! Save 50% on select products now through September 24.

NVIDIA DLSS

NVIDIA - Feb 11, 2021

NVIDIA DLSS is a deep learning neural network that uses the power of the NVIDIA RTX Tensor Cores to boost frame rates and generate sharp frames that approach or exceed native rendering.

  • Supported Platforms
  • Supported Engine Versions
    4.26

NVIDIA DLSS (Deep Learning Super Sampling) is groundbreaking AI rendering technology that takes visual fidelity to a whole new level using dedicated Tensor Core AI processors on GeForce RTX™ GPUs. DLSS taps into the power of a deep learning neural network to boost frame rates and generate beautiful, sharp images for your games. Game devs now get performance headroom to maximize ray tracing settings and increase output resolution.

 

Features:

  • Uncompromised Quality with Higher Performance: Enjoy ray tracing and ultra-high resolutions with NVIDIA DLSS technology. It uses advanced AI rendering to produce image quality that’s comparable to native resolution--and sometimes even better--while only conventionally rendering a fraction of the pixels. New temporal feedback techniques give you incredibly sharp image details and improved stability from frame to frame.
  • Customizable Options: DLSS lets you choose several image quality modes—from Quality to Ultra Performance. You can choose how you want to balance quality and performance by controlling the game’s internal rendering resolution. Performance mode enables up to 4X AI super resolution (i.e. 1080p -> 4K) while the new Ultra-Performance mode enables up to 9X AI super resolution (1440p -> 8K)


DLSS 2.2.2 (August 2021)

IMPORTANT NOTE: The NVIDIA DLSS Plugin 2.2.2 requires a new minimum driver of 471.11. Please be sure to grab the latest driver from nvidia.com.


NVIDIA DLSS is now available through Unreal Engine 5, 4.27, 4.26. New features include:

  • Support for Unreal Engine 4.27.
  • [UE4.27 DLSS Plugin only] Added Movie Render Queue support with the Movie Render Scene Support Bridge Plugin.
  • Added CVAR + Support for NVSDK_NGX_Parameter_FreeMemOnReleaseFeature.
  • Provided workaround for packaged builds not initializing DLSS on d3d11 devices in some cases.
  • Added softening capability to the sharpness slider.
  • Add a development (watermarked) dll in addition to the production (non-watermarked) dll.
  • Improved DLSS logging “Errors” to not specify Errors but more like “Warnings”.

Technical Details

Fully integrated into the Unreal Editor UI

Includes Blueprint library for seamless integration of DLSS into application logic

Support for packaged projects as well as for Editor focused workflows

Supported Development Platforms: Windows 64-bit

Supported Target Build Platforms: Windows 64-bit

Supported RHIs: VulkanRHI, D3D11RHI, D3D12RHI

Minimum Driver Requirement: 471.11 Grab the latest driver from nvidia.com.

Documentation: NVIDIA DLSS Plugin Installation Guide [UE4.26] [UE4.27] [UE5]

Example Project: Sample project is included in the downloaded NVIDIA DLSS Plugin .zip file