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NPC Eyes Sight System

Fly Dream Dev - Oct 19, 2020

This system uses points on the actor's skeletal mesh to pinpoint the actor. For example, the entire character can be behind a wall but part of his hand will look out from around the corner, then the NPC Eyes System will find him.

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  • Supported Platforms
  • Supported Engine Versions
    4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Demo Video

This system uses points on the actor's skeletal mesh to pinpoint the actor. For example, the entire character can be behind a wall but part of his hand will look out from around the corner, then the NPC Eyes System will find him. This system works very realistically and will always find a character where PawnSensing can't handle it. You can add as many points as you want anywhere for your project's needs. If an NPC turns its head, this system also follows its gaze. You can adjust the range and viewing angle. All code is written in C ++ and works in the background thread for the best performance.


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Technical Details

Features:

  •  Works in the background thread for the best performance.
  •  This system uses points on the actor's skeletal mesh to pinpoint the actor.
  •  All code is written in C ++

Code Modules:

  • NPCEyesSightComponent(Type: Runtime)
  • NPCEyesPoints(Type: Runtime)

Number of Blueprints: 2 component and 4 BP for demo.

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: Link

Example Project: Included

Important/Additional Notes: None