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LandscapeAutoMaterial

Vladimir Golubev - Environments - Sep 27, 2023
Not Yet Rated

Landscape automatic material will help you in creating your landscapes. Use 36 built-in assets or your own assets.

  • Supported Platforms
  • Supported Engine Versions
    5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Update 1.1: Added dynamic change of day and night and seasons. Time system: you can assign an event (increased wind, snow, etc.) to a month, day, hour, minute or second.

|Playable Demo|

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Package includes: 2 demo maps, 36 assets, 5 surfaces, 17 material functions, 5 layers. The package uses RVT textures for better performance. Tri-planar projection can be enabled for each layer separately. Tri-planar projection uses a slope mask for more accurate mapping to the surface. The package has a function for changing day-night and seasons. Landscape grass uses Landscape Grass Type technology and grows only on the texture of the grass, excluding its appearance on the textures of rocks, dirt and snow, the grass also takes into account the slope and height of the landscape. Forest and stones use PCG Framework technology. PCG Framework allows you to quickly change settings and fine-tune the parameters for your landscapes. PCG Forest graph has signatures for understanding which nodes are responsible for what. The package has two functions for hiding tiling: increasing the size of the surface texture when moving away from the camera and SurfaceVariation, which changes the hue of the texture according to the noise map. All meshes in this package use a single mesh shader that includes many settings (wind, rvt mesh blend, interactive grass and others). Some mesh settings (wind, interactive grass and others) have been moved to the Material Parameter Collection for more convenient scene settings. All textures and assets of the package can be quickly replaced with your own.


For all parts of the package to work, you must enable:

 Plugins:

Procedural Content Generation 

Virtual Heighfield mesh

  Project settings:

Enable Virtual Texture Support



Dynamic change of seasons (time lapse) - https://www.youtube.com/watch?v=IWC8BsuCEVo

Day night cycle - https://www.youtube.com/watch?v=bK0oY_KmxUg

Demo videos(old) - https://disk.yandex.ru/d/vKKVR5DrJpe72g

Video Quick start - https://youtu.be/xMTJAWw3YDk

Technical Details

Number of Unique Meshes: 36


Collision: automatically generated


LODs: Yes


Number of Materials and Material Instances: 2 Materials, 24 Material Instances.


Texture Resolutions: 512 - 4096


Supported Development Platforms:


Windows: Yes


Mac: not tested


Package version: 1.1.1


Documentation: Link - https://docs.google.com/document/d/1WcmTaBHfLrxnVeELOyBcU3NG5S48DKJ1FzyhAnhhLsw/edit?usp=sharing