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EXTILE BASE Non-repetitive tiling material

AlexandrosDemetriades - Feb 20, 2020

Eliminate repetitiveness on a variety of tiling textures.

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  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

V.14 Cheap Organic randomization

V 1.3 Displacement Master with distance based tessellation

V 1.2 More powerful organic randomization algorithm

V 1.1 New splat mask creator and visualizer

EXTILE eliminates ugly repetitiveness in tiling textures for both geometric and organic types by using different noise algorithms. It also allows you to add effects like dirt and Z-up procedural puddles, parallax occlusion and displacement, texture baking and more. By default the master material is set in world aligned space but can be switched to local space. Its functionality has been dissected into modular functions letting you create your own non-repetitive materials. EXTILE can optionally work directly with Megascan livelink.

**


* All materials and functions are compatible with ue5 early release (sans displacement/tessellation which is currently not supported in ue5 early release)


Overview:

https://youtu.be/tgYKufUCAjY

https://youtu.be/oEXTsZzttEY

https://youtu.be/ESEejHFoUF0

Addons:

https://youtu.be/xqfn_qb_GhE


Other Products:

EXSITE

Non-repetitive environment toolset

EXTILE PLUS

Advanced non-repetitive tiling material

EXLAND

Landscape non-repetitive tiling material

EXPROP

Non-repetitive prop materials

EXGEN

Procedural generated material shapes

Technical Details

·        2 X Extile Master Materials

·        6 X Unique Layered Material Masters

·        14 X Material Instances

·        1 X Bake Texture Blueprint

·        20 X Material Functions including: geometric and organic texture randomization functions, puddles, procedural splat mask, WA coordinate function, multi-switch utility function and more.

Number of Texture sets: 8

Number of Texture masks: 4

Texture Resolutions: (2k and 4k)

Supported Development Platforms:

Windows: (Yes)

Documentation: Included in the project folder and in the project level itself.