2D and 3D noise functions for blueprints (Perlin, Voronoi, etc.) with modifiers
Overview video: https://www.youtube.com/watch?v=YjowH3DNfBs
Tutorial video: https://youtu.be/w4E7gGyrR94
** Help & support on Discord: https://discord.gg/TE7RM5N **
Noise Library introduces several noise functions for use in blueprints. It includes Billow, Perlin, Voronoi, and more. It also let you to quickly and easily create your own complex noises by using the provided set of combiners (Add, Min, Lerp, etc.) and post-effects (Gaussian Blur, Erosion).
The provided noises are usable in 2D (it can be used for landscapes or maps generation), and in 3D (for voxel-based generation). And it is fast enough to be used in runtime (note that it may depends on the complexity of the noise, the number of octaves and so on).
All noises functions are written as C++ blueprints, so you can use them from C++ code, or directly from blueprints without having to code.
Used in the Procedural Material Generator plugin by IsaraTech.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 40
Network Replicated: No
Supported Development Platforms: Windows, Linux, MacOS, Android
Supported Target Build Platforms: Windows, Linux, MacOS, Android
Resources and examples: http://isaratech.com/portfolio/noise-library/#resources
Documentation: https://docs.isaratech.com/ue4-plugins/noise-library
Website: http://isaratech.com/
Discord: https://discord.gg/TE7RM5N