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NoGraph - No Graphs In Blueprints

jqntn - Code Plugins - Jul 27, 2023

Blocks graphs in blueprints to keep a consistent codebase for C++ projects

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.2
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This lightweight editor plugin is primarily aimed at developer teams who want to ensure that their project's codebase is cohesive by keeping it entirely in C++, preventing any possibility of writing new blueprint logic.

This can lead to a more consistent workflow with added benefits, e.g. full version control compatibility, coverage of all runtime logic by a static analyzer or test suite, etc.


N.B.: Enabling this plugin will not prevent existing/imported blueprints from continuing to work, they will simply no longer be editable. Also, to clarify, this plugin only affects blueprint graphs. This means that graphs such as animation or material are not affected, as they are not considered to raise the aforementioned concerns.

Technical Details

Features: Blocks any kind of logic graph in blueprints (event graph, construction script, function, macro, etc.)

Code Modules: Editor

Number of Blueprints: 0

Number of C++ Classes: 1

Supported Development Platforms: Win64, Win32, Mac, Linux

Changelog