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Cache And Carry - Blueprints - Mar 25, 2021

Become a 3D Artist Rockstar and create the best looking props possible with this set of Art Tools. (BP + Splines + Decals =Magic). SCI-FI

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.


Update02 Has just been submitted: The Server Room and other BluePrints (frame builder).


Server Room was created using the tools in Decal Factory and will be avaialble as a standalone pack (tools not inc).

Expect Future packs I created with this tool to be added and incldued with The Decal Factory*

Add your email and get updates and insight into the coming updates now!:

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With this pack rapidly add realistic manufactured details to your props or create Sci-Fi props from scratch.

Create walls for your environment/corridors/vehicle/creates/ weapon Anything!

Create technological looking assets or SCI Fi props.

Even export to other 3D software one complete.

Technical Details

Instruction: Drag and Drop BluePrints from the BP folder into the scene and select from the menu on the right which decal you would like.

  • Decal by default use one Material Instance and clicking the option OVERRIDE in the blueprint makes this a dynamic material and you can change PBR levels and things like color and offset.
  • For sticker decals using the color will multiplie over the top and using the Alpha channel with remove all sticker ink and override with chosen color.


  •  Perfectly optimised geometry and textures that have gone into 7 Blueprint tools.
  •  Example Assets created using the decals
  •  Drop down options in the Blueprint to dynamically change material properties or flip through over 50 sticker decals

Want to see it upclose - > FLYTHROUGH EXE :

Its over 500mb so gumroad price it at $1- enter code to get it free: "decalfactory"

Number of Unique Meshes: 102

Collision: (No collision needed on Decals!! but simple collision is included on non decal objects.)

Vertex Count:2-15 Verts per decal - 400/7000Verts per example asset meshes

LODs: (No not needed)

Number of Materials and Material Instances: 11 Master + 19 Material Instances + 2 Material Functions

Number of Textures: 31

Texture Resolutions: (1024-4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)


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