NerveNet DevTools

NerveNet - Jun 30, 2018

A collection of common tools and features to aid and enhance everyday project development.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The collection includes six standalone tools, two editor mode tools, project/level/blueprint notes, and eight “features”. This is an editor only plugin and will not be included with packaged builds. This plugin was previously named “EditorTools”, but was renamed to “DevTools” to reflect the combination of the EditorTools and TodoNotes plugins into a single plugin.


Please e-mail any and all bugs or feature requests to

Rename Tool

TexToMat Tool

Texture Resize Tool

Blueprint Transfer Tool

Console Command Tool

Asset Cleaner Tool

Module Save Tool

Quick Place Tool

Transform Tool

Project Notes

Level Notes

Blueprint Notes

Comment Auto-Sizing & Color Presets

Auto Texture Asset Import Options

Asset Naming Conventions

Content Browser Auto Folder Coloring

Quick PIE Presets

Multiple Log Windows

Theme Manager

Misc. Small Additions:

- Apply selected content browser materials to selected static meshes

- PNG texture importer

Technical Details

Supported Engine Versions: 4.19 – 4.26

Number of Standalone Editor Tools: 6

Number of Editor Mode Tools: 2

Number of Additional Feature Sets: 7

Number of Blueprints: 0

Number of C++ Classes: 70+ (Not supported.)

Network Replicated: Does Not Apply (Editor Only)

Supported Development Platforms: Windows Only

Supported Target Build Platforms: Does Not Apply (Editor Only)


Important/Additional Notes:

This is an EDITOR ONLY plugin and has no runtime game modules that are packaged with the game.