A collection of common tools and features to aid and enhance everyday project development.
The collection includes six standalone tools, two editor mode tools, project/level/blueprint notes, and eight “features”. This is an editor only plugin and will not be included with packaged builds. This plugin was previously named “EditorTools”, but was renamed to “DevTools” to reflect the combination of the EditorTools and TodoNotes plugins into a single plugin.
Please e-mail any and all bugs or feature requests to email@example.com.
Texture Resize Tool
Blueprint Transfer Tool
Console Command Tool
Asset Cleaner Tool
Module Save Tool
Quick Place Tool
Comment Auto-Sizing & Color Presets
Auto Texture Asset Import Options
Asset Naming Conventions
Content Browser Auto Folder Coloring
Quick PIE Presets
Multiple Log Windows
Misc. Small Additions:
- Apply selected content browser materials to selected static meshes
- PNG texture importer
Supported Engine Versions: 4.19 – 4.26
Number of Standalone Editor Tools: 6
Number of Editor Mode Tools: 2
Number of Additional Feature Sets: 7
Number of Blueprints: 0
Number of C++ Classes: 70+ (Not supported.)
Network Replicated: Does Not Apply (Editor Only)
Supported Development Platforms: Windows Only
Supported Target Build Platforms: Does Not Apply (Editor Only)
This is an EDITOR ONLY plugin and has no runtime game modules that are packaged with the game.