The May sale is here! Save 70% on select products now through May 23.

Nemisindo Nature Pack

Synthesise various nature sounds in real-time, with dynamic, customisable parameters.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The Nature Pack features 6 fully procedural sound effects models for popular nature sounds. These models are implemented as Blueprint-Spawnable classes that can generate audio in real time, completely procedurally. This allows fine-tuning of the sound effect at the source, which results in more immersive, more interactive, and more personalised audio.

Since each sound class offers various functions to change the parameters of the sound effect at runtime, you can easily create adaptive atmospheric sounds that respond to in-game events, such as dynamic weather.

Any sound effect can be added to any element in your scene, instantly turning it into a procedural sound effect generator. You can then design your sound exactly how you want it, directly inside the editor. Our plugin supports spatialization, reverb, and all the other post-processing effects that a normal sound asset would support.

Included models: Droplets, Wind, Waves, Rain, Fire, Water

Watch the demo here:

About Us:

Nemisindo is an Epic Megagrant recipient. At Nemisindo, we are dedicated to delivering great sound effects and tools to all, from the professional sound designer crafting the richest, immersive scenes, to the enthusiast content creator wanting cool, fun sounds to match their creative content. Using our transformative procedural audio technology, we aim to completely remove the reliance on sample libraries for sound effects, by offering intuitive tools that can generate any sound. Our technology is more creative than simply using pre-recorded sounds that are never quite what's wanted. We can generate sounds that have never been recorded, and they can be shaped and crafted at the point of creation, breaking through the limitations of sampled sounds.

Find out more at

Technical Details


  • Any sound class can be added to any actor, instantly turning it into a sound-generator
  • Use parameters to design your sound exactly how you want it, directly inside the Editor
  • Link sound parameters to in-game events via Blueprints
  • Create complex immersive sound scene within minutes
  • Fully procedural, no space wasted on sample libraries
  • Native support for spatialization, reverb, and other post-processing effects
  • Fully integrated with Unreal Engine, no third party software needed

Code Modules:

  • NemisindoNaturePack (Runtime) 
  • NemisindoNatureEditor(Editor)

Number of Blueprints: 0

Number of C++ Classes: 62 public, 6 private

Network Replicated: No

Supported Development Platforms: Windows (x64 & x32), MacOs, Linux

Supported Target Build Platforms: Windows (x64 & x32), MacOs, Android, Linux, XBox One, iOS


Demo Project :