Nemisindo Adaptive Footsteps 2.0

Dynamic, real-time generation of footsteps sounds, with custom materials, shoe types and more. Provides both a custom MetaSounds node and an UE5 audio plugin.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Nemisindo’s Adaptive Footsteps 2.0 is here! You can now use our dynamic footstep generation as a node in MetaSounds. Nemisindo’s custom MetaSounds Footsteps node offers 4 different shoe types, 7 surface types, and additional controls for firmness, randomization and more! All while easily integrating into the powerful and fine-grained controls offered by MetaSounds. Not using MetaSounds yet? No problem, the standard UE5 audio plugin is still available!


Easily set up sounds such as "high heels on pavement", "boots on dirt", "running on grass", and use the provided automatic surface detection to save you plenty of time!


The MetaSounds node can be used in any Patch or Source, and the UE5 audio plugin is implemented as a blueprint-spawnable class. Both versions support spatialization, reverb, and all the other post-processing effects that a normal sound asset would support.


Demo: https://youtu.be/t8keMGDZGus

Tutorial for the Unreal Plugin: https://youtu.be/IN5S-l5gS3A

Documentation for the MetaSounds node: https://nemisindo.com/documentation/unreal-footsteps-metasounds


About Us:

Nemisindo is an Epic Megagrant recipient. At Nemisindo, we are dedicated to delivering great sound effects and tools to all, from the professional sound designer crafting the richest, immersive scenes, to the enthusiast content creator wanting cool, fun sounds to match their creative content. Using our transformative procedural audio technology, we aim to completely remove the reliance on sample libraries for sound effects, by offering intuitive tools that can generate any sound. Our technology is more creative than simply using pre-recorded sounds that are never quite what's wanted. We can generate sounds that have never been recorded, and they can be shaped and crafted at the point of creation, breaking through the limitations of sampled sounds.


Find out more at https://nemisindo.com/

Technical Details

MetaSounds node requires UE5.1 or higher.


Features available in both versions:

  • Can be added to any actor, instantly turning it into a sound-generator
  • Link sound parameters to in-game events via Blueprints
  • 12 built-in presets
  • 7 surfaces : Grass, Dirt, Concrete, Wood, Tiled Floor, Metal, and Gravel
  • 4 Shoe types : Trainers, High Heels, Boots, Dress Shoes/Oxford
  • Automatic Surface Detection
  • Customisable pace, steadiness, and step firmness
  • Automated and Manual modes
  • Fully procedural, no space wasted on sample libraries
  • Native support for spatialization, reverb, and other post-processing effects
  • Fully integrated with Unreal Engine, no third party software needed

Code Modules:

  • NemisindoFootsteps


Number of Blueprints: 0

Number of C++ Classes: 4 public, 2 private

Network Replicated: No

Supported Development Platforms: Windows (x64), MacOS

Supported Target Build Platforms: Windows (x64), MacOS, Android, Linux, Android, iOS

Documentation: https://nemisindo.com/documentation/unreal-footsteps.html

MetaSound Node Example Project: https://drive.google.com/file/d/1fsx7Xk-0KrpFoNWZCf86QE8fj-uXgQv3/view?usp=sharing