Use with nDisplay. Quickly and easily change function or event to multi nodes function or event sended to every node then execute them logic
When using UE's nDisplay architecture, we always struggled to create functions or events (which I'll call multi-node events) that could be executed on individual nodes (devices). Usually, we need to implement the Display Cluster Cluster Event Listener interface provided by nDisplay in an Actor that exists on all nodes. Then Emit JSON cluster event or Emit Binary cluster event API to send a message, distribute the name and parameters of the function to be executed, and then determine which function it is on the interface implementation side. It also involves the conversion of parameter types (all passed are strings or binary). This series of operations is cumbersome, and these multi-node events are not easy to manage. It would be nice to have something that can change normal functions or events, automatically help handle function parameters and distribute events, and implement multi-node events with the help of this thing to be consistent with normal functions or events, with little change. That's what this plugin does.
Download address of trial version: Release NDisplayEventSender6.2_TV · MapleLeaf-Ye/NDisplayEventSender_TrialVersion (github.com)
Features:
Code Modules:
Number of Blueprints:1
Number of C++ Classes:6
Supported Development Platforms:Windows 10/11
Supported Target Build Platforms: Windows 10/11
Documentation: https://github.com/MapleLeaf-Ye/NDisplayEventSender_TrialVersion
Important/Additional Notes: