n00dbeaverStudios - Jul 7, 2020

n00dFootsteps is your one-stop shop for your footstep implementation.

  • Supported Platforms
  • Supported Engine Versions
    4.16 - 4.27
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.



Quick Start


n00dFootsteps is your one-stop shop for your replicated footstep implementation. Add this component to any actor and see your footsteps come to life within a few clicks - sound, particles, decals. All while graciously blessing you with PhysMat support. You won't know what you did without this useful bad boy in your collection. 


  • Two ways to go about integration - OnNotify or OnAxis. Both are supported out of the box
  • A master CUE that controls all your WAV files with a couple of clicks in the component config. If you want your player to have a subtle rattle, play footstep sounds according to the surface you're on, or make foley sounds according to armour etc - that's all doable from this component without creating a single CUE on your end. Just reference your WAVs and check a couple of bools and be on your merry way!
  • Can override particle materials for variation when using the same emitter template
  • Includes 8 surface type example footstep sounds and particles to demonstrate the system's power
  • Support for left and right foot decals

This component has it all... plus some!

Get it today!

Technical Details

  •  Number of Blueprints: 20+
  •  Input: Keyboard, Mouse
  •  Network Replicated: Yes

Plug & Play Actor Component for replicated footsteps brilliance


n00dComponents are designed to be merged together into one handy component list. When you click ‘Add to Project’ you may get a prompt that asks you if you’d like to overwrite files. This is done so that we keep the Core up-to-date as well as any shared generic assets.

Small footprint in your project: 60MB

 Supported Development Platforms:

Windows: Yes