Collection of various exclusive designs to create or complete horror, mysterious or fanciful scenes of all kinds. Landscape Automaterial with Virtual Texture optimized
Update 5.1: Connect the box to: /Project Settings/ Platforms/ Windows / D3D12 Targeted Shader Formats/ SM6
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Fundamental requirements for the level version UE 5:
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This package is part of the "OpenWorlds" pack and Designs specially optimized for videogames and arch-viz
This pack belongs to scene 2 of the "OpenWorlds" pack but there may be slight variations with respect to the images of said pack.
Everything provided in this pack is available in the "Open Worlds" pack but this level will be delivered from 4_25 in an update.
Most objects are suitable for any natural scene, such as fallen trees, roots, rocks, etc, too.
Many objects have been used photogrammetry and have been adapted to the scene later,
All objects optimized for gaming or archi-viz.
With Vertex Color you can paint objects easily and simply. The mysterious roots, moss and wetness give a perfect finish to every object in the scene. Modify the contrast, saturation, and grunge to suit the scene as desired.
Update1: Add Runtime Virtual texture and Add Cliff mountains from 4_25
Features:
Blueprints: 6 prefabs
Number Meshes: 98
Collision: Yes, custom, automatically generated.
Vertex Count: 30 to 53.317 (clif) Triangles.
LODs: Yes, 3 to 5 ( include billboards)
Materials: 9
Parameter Collection: 1
Material Functions: 4
Material Instances: 129
Number of Textures: 150
Texture Resolutions: 128 to 8192x8192(cliffs)
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: TUTORIAL