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Mysterious Forest

StudioDevis3D - Environments - Sep 9, 2020
Not Yet Rated

Collection of various exclusive designs to create or complete horror, mysterious or fanciful scenes of all kinds. Landscape Automaterial with Virtual Texture optimized

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27, 5.0 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Update 5.1: Connect the box to: /Project Settings/ Platforms/ Windows / D3D12 Targeted Shader Formats/ SM6

VIDEO New UE5

  • Renewal Level
  • Renewal mountains with Nanite. The second texture is optional and or interchangeable with another. Includes Blending with the optional terrain as well.
  • Lighting with Lumen in level
  • Add Nanite in various mesh.
  • Various improvements added.

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Fundamental requirements for the level version UE 5:

  • Project setting: Support hardware Ray tracing ON
  • Connect the box to: /Project Settings/ Platforms/ Windows / D3D12 Targeted Shader Formats/ SM6
  • Project setting: Global illumination: Lumen
  • Project setting: Shadow map Method : Virtual shadow Maps (optional better fps but less shadow quality)
  • Project setting: Enable virtual texture support ON
  • Project Setting: Default RHI, select DirecX 12
  • Connect the Virtual Heightfield Mesh plugin.


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This package is part of the "OpenWorlds" pack and Designs specially optimized for videogames and arch-viz

This pack belongs to scene 2 of the "OpenWorlds" pack but there may be slight variations with respect to the images of said pack.

Everything provided in this pack is available in the "Open Worlds" pack but this level will be delivered from 4_25 in an update.


Most objects are suitable for any natural scene, such as fallen trees, roots, rocks, etc, too.

Many objects have been used photogrammetry and have been adapted to the scene later,

All objects optimized for gaming or archi-viz.

With Vertex Color you can paint objects easily and simply. The mysterious roots, moss and wetness give a perfect finish to every object in the scene. Modify the contrast, saturation, and grunge to suit the scene as desired.


Update1: Add Runtime Virtual texture and Add Cliff mountains from 4_25

Technical Details

Features:

  • Wind per Vertex paint.
  • Automatic Grass
  • Lods with Billboards
  • Distance Field ON.
  • High Photogrammetry resolution.
  • Tessellation and Displacemnt Map in Cliffs Mountains.
  • 1 Alpha Brushe for sculpt landscape
  • Collision interactive (Off by default)
  • 1 Landscape Auto Material with 8 layers.
  • Grunge option in all objects, not in foliage
  • 2 Level sample. optimized for videogames.
  • Advanced Vertex Paint moss, root and wet.
  • Runtime Virtual Texture

Blueprints: 6 prefabs

Number Meshes: 98

Collision: Yes, custom, automatically generated.

Vertex Count: 30 to 53.317 (clif) Triangles.

LODs: Yes, 3 to 5 ( include billboards)

Materials: 9

Parameter Collection: 1

Material Functions: 4

Material Instances: 129

Number of Textures: 150

Texture Resolutions: 128 to 8192x8192(cliffs)

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: TUTORIAL