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MW Auto Material

MAWI United - Environments - Oct 4, 2020
28
4.32 out of 5 stars(28 ratings)
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MW MATERIAL: Smart landscape automaterial with customizable layers, procedural snow, water and foliage.

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Documentation: Online Documentation

For support please join our: Discord Channel


smart landscape automaterial setup with 5 custom layers, use any textures and 3d foliage. Create materials for any type of landscape even islands! Made for quick prototyping and high performance. Distance blending reduce tiling, including variation texture, full landscape color map. Also included a procedural cloud, water and snow lay. Comes with seven photoscanned ground textures and procedural foliage. Bake procedural layers to textures, use them with landscape layer materials. Included also two background mountain meshes. The material is modular and customizable, just plugin your textures and go! Need more foliage and functions get any of our other packs.


FEATURES [1.5.1]:
  • Smart landscape automaterial
  • Customizable landscape layers
  • Bake layers to textures (1k/2k/4k)
  • Procedural snow & water layer
  • Procedural foliage placement
  • Procedural cloud system with shadows
  • Distance blending controls
  • 7 free photoscanned ground textures
  • Background mountain meshes
  • Three 2x2 km example landscape


ASSET LIST [1.5.1]:
  • Blueprints: 1
  • Landscapes: 3
  • Background Mountains: 2
  • Rocks: 8
  • Grass: 4
  • Ground Materials: 7
  • Cloud Materials: 3
  • Material Functions: 11

Technical Details

REQUIREMENTS:
  • This product uses the new UE5 features Nanite and Lumen by default.


!! Make sure to download our DefaultEngine.INI: MWAM Default Settings (UE5.2) (PC)


VERSIONS:
  • V1.5.1 is available in UE5 versions 5.20 and above
  • V1.5.0 is available in UE5 versions 5.10

Full change log is available in our Discord Channel.


Physically-Based Rendering: Yes

Texture Size: The majority of assets use 4096x4096 base color, normal, and utility textures

Collision: n/a (Landscape)

Vertex Count: n/a (Landscape)

LODs: n/a (Landscape)

Number of Meshes: 16

Number of Materials and Material Instances: 32

Number of Textures: 31

Platforms Tested: PC