SQLite functions will be handled by Unreal Engine 4's blueprint. Structures can be constructed directly as columns of tables and serialized data can be handled.
Small attention:
I am Japanese and I am using machine translation because I do not have English writing skills.
This plug-in created as one of Mitsunagi Studio's Utility Toolkits (MUTK) wraps the functions of SQLite, and it can be linked with Blueprint.
Currently supported functions are as follows.
This plug-in is one of the byproducts that I myself made for game development, and functions may be expanded or changed in the future.
Features:
Code Modules:
Number of Blueprints: 1 Blueprint macro library
Number of C++ Classes: 3 C++ classes
Network Replicated: No
Supported Development Platforms: Windows (64bit)
Supported Target Build Platforms: Windows (64bit), Linux, Android, Mac ()
Documentation: http://mitsunagistudio.net/ue4/mutksqlitedb/ (*Sorry for the site in Japanese)
Example Project: http://mitsunagistudio.net/ue4/mutksqlitedb/ (*It is at the bottom of the page here)
Version History (only the latest 2 versions is listed): 1.3.1 - 1.3.2 (UE4.24 or later)
1.3.2
Update : SQLite3 version up (3.34.0)
1.3.1
Fixed : GetColumnCount() function sometimes did not return the correct value