Mutant monster, the project has 2 skeletons for ue4 and ue5
In the project, 2 rig!.
1 - dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
also in project 4 recruitment of unique textures
recruitment of animation;
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 13
Animation types (13/13):
Number of characters: 1
Vertex counts of characters: 6090
Number of Materials and Material Instances: 4/4
Number of Textures: 12
Texture Resolutions: (bodi x4096)
Supported Development Platforms:
Windows: (Yes)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: No