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TPS Multiplayer shooter with cover system

Martole - Oct 16, 2020

Movement,aim offset,montages,Hand IK,shooting,damage,etc are replicated! It is a basic shooting project from what you can build your Multiplayer shooter game!

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  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

UPDATE 4.27:

-fixed anim issues

-reload ui

-dynamic camera,crosshair ui

-firing anim

-hitmaker ui

-stucking bug fixes in cover

-client shooting fixed in cover

Demo 4.27:


Functions run on the server only,fits for multiplayer

Weapon switch:

Primary and secondary

Base weapon/child bp :

-weapon stats like:damage,fire rate,reload time,accuracy,recoil,firing mods,image

Firing modes:



-can hit any objects

Aiming down sights:

-smooth FOV zooming


-player dies if shot causes 0 or less health

Damage/health regen :

-advanced damage,depends on hit bone

-after 10 secs starts health regen

-hit player get hit indicator on his screen

-critical hit chance,depends on weapons crit chance %


-weapons uses magazine/ammo pool

-player reloads it/counts how much left


-plays effect when firing, projectile flash, bullet hole


-every shot moves pitch up

Bullet spread:

-random bullet landing

-when aiming spread is less

Floating damage:

-floating damage number next to the hit enemy

-headshot icon when hitting the head

-critical numbers with red


-firing behind cover

-can take cover at any objects what has collision by using only linetraces (no boxes needed)

-linetrace hits end of the cover object/wall high and low cover too

Technical Details


  •  It is a pretty good template for beginners and start working on a tps multiplayer shooter game!
  •  easy to implement or using in your made project
  •  getting knowledge about weapon functions,how the animations-montages,linetraces and replication works

Number of Blueprints: 30

Input: Keyboard, Mouse.

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: ingame tutorial

Important/Additional Notes:-

Guide how to implement this project in a new project/level :

1 method:

You can migrate this project with your new project,only third person BP and some animations will be migrated/added.

2 method:

you can easily copy/add the linetraces with the requested functions (5 pieces) and variables in to your third person BP also adding new animations into the Anim BP ( If you want you can change later them to yours )