Designed entirely in Blueprints the Multiplayer Melee Combat System is an easy-to-use solution for creating melee combat mechanics.
Preview: https://youtu.be/Jl_-Qb9ZvT0
Support: [email protected]
Discord: CBProductions#1047
Website: cb-productions.de
Different directional attacks and blocking: The attack direction can be chosen by the player (like in Mount & Blade or For Honor)
Combo attacks: Attacks can be chained together to create combos.
Special attacks: Execution / finisher move included where the characters head is chopped off.
Camera animation upon death: Smooth zoom out to frame the action (player becomes spectator).
Targeting and Non-Targeting combat (Lock-on): Both are implemented and can be used separately or together.
Easy-to-use: Almost all of the logic is handled in an actor component. This makes it easy to add the system to an existing character and to combine it with other blueprints.
Easy configuration: A lot of functionality is exposed through config variables. This makes it easy to change the feel of the combat system.
Multiplayer ready: The system was created for multiplayer use, but can be used in singleplayer too.
Basic AI: An AI for demo purposes is included. Can follow the player and attack him.
UMG widgets: An enemy health bar, a hit damage indicator, and a hit direction indicator are included.
SFX and VFX for successful attacks (blood) and blocks (sparks) included.
Locomotion and attack animations included.