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Item Management

Dominic Gregory - Blueprints - Aug 10, 2016
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A Blueprint system to make creating interactive items easily with pick up, drop, throw, shoot etc.

  • Supported Platforms
  • Supported Engine Versions
    4.12 - 4.17
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
Vive preview video: youtu.be/7M-l-UaEox0
PC preview video: youtu.be/U8e3CBCKtzU
Creating a new gun in 30 seconds: youtu.be/sEVD6Zm5OKk

This system is designed to make adding new items as easy and efficient as possible by being sub classed from parent Blueprints so all that needs doing is to set
the type or object, mesh and sounds and then drop into the level and the items will then have full functionality within the pickup and drop item management system in VR and multiplayer
Items can be destructible objects, partially destructible objects, none destructible objects, weapons, shields and anything else you decide to extend from the prebuilt functionality!

This systems allows creating new items within 30 seconds with full functionality - it will not function as a input solution, the Vive version has been set to use the Vive controller
positions and rotations for the picked up items and when no item is held the Vive controller will be shown. On the PC version the items will be held in front of the player similar to
many 1st person shooters - this is designed so that your character mesh, hands and input/animation systems can be integrated and the items then attached to the appropriate sockets.

Technical Details

3 different types (7 unique items) of items as examples are included in this package, Weapons, Breakables and standard items.
The structure for these items are as follow:

Parent Blueprints:
BP_Destructable_Base - use as a parent blueprint to create destructible items.
BP_Misc_Base - use as a parent blueprint to create standard items.
BP_WeaponBase - use as a parent blueprint to create weapons.

Example Blueprints:
BP_DM_Vase - A completely breakable vase.
BP_DM_Bulb - A partially breakable light bulb.
BP_Coin - A unbreakable coin.
BP_Bouncyball - A ball with extra bounciness.
BP_Shield - A shield capable of deflecting projectiles.
BP_Handgun_InstantHit - A handgun with instant with.
BP_Handgun_Projectile - A handgun that fires a projectile capable of being deflected by the shield.


This package includes:
1x Character Blueprint
3x Parent Blueprints
7x Item blueprints
5x Sample sound effects
1x Hit Decal

Platforms tested: Windows, SteamVR / HTC Vive