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Multiplayer Control Point Asset

Eric Carter - Jun 16, 2020

AAA-quality capture point for Control, Payload, Assault, CTF, and more!

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.25
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

This Multiplayer Control Point Asset is a set of Blueprints to rapidly develop all types of area control game modes like:

  • Control
  • Payload
  • King of the Hill
  • Capture The Flag
  • And more!


This asset supports a wide range of features out of the box, including:

  • Team Based Capture Permissions so points can be captured by one, some, or all teams
  • Control Point Locking to prevent control points from being captured by any team
  • Parameterized Material Support so map art can change colors to match the capturing or controlling team
  • Bug-free Multiplayer, Dedicated Server or Listen Server
  • Custom Capture Geometry for uniquely shaped control points
  • Tons of Tunable Rules to customize capture time, stealing, draining, control restoration and more!
  • Download the standalone demo to see all the features in action!


As feature-rich as it is, it wouldn't be any good to you if you can't implement it. Not only have I focused on designing an easy to customize asset, I'm also committed to providing quality support through Discord or email!


I'm a AAA game developer with 15 years of experience building multiplayer action games. I've worked on the most technically demanding blockbusters of the last decade, and I can't count the number of control point style game modes I've worked on, and I've brought every feature I've built into this Multiplayer Control Point Asset!

Technical Details

Game Modes Supported:

  • Control
  • Domination
  • Attack/Defend
  • Payload
  • King of the Hill
  • Assault
  • Capture The Flag
  • All with example implementations in the demo map!

Features:

  • Multiplayer Support
  • Unlimited Number of Teams
  • Free For All Modes
  • UMG HUD And Scoreboard Integration
  • Customizable Capture Meshes and Materials Support
  • Highly Performant
  • Robust Blueprint Debugging Tools
  • Tooltips On All Properties And Public Functions

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Support Discord: https://discord.gg/nYSpyZF

Documentation: http://cp.greenstorm.net/index.php?title=Main_Page