its a full Multiplayer Aircraft Battle System , every things is replicated, i tested the game in dedicated server, everything work fine and smooth.
i disabled movement replication from the pawn and i replicated everything by myself to have a smooth movement in the clients.
the radar system work in multiplayer or offline, and you can use it in any project.
the landscape is large, the repetition removed in the material without use painting, just with nodes.
you can download the demo and test the project. use this command to connect to server "open + ip"
the performance is good. i tested the game with AI 50vs50 in amazon AWS ec2 (free tier 1 gb ram , 1 core ) dedicated server, it was fine.
*** this project do not include AI , its just multiplayer system.is the same in the downloadable demo , but this product in the link have multiplayer with AI with different prices:
Features:
Radar system
landscape
4 aircraft included
score system
damage
sound effects for firing bullet, rocket, and engine
animated aircraft
option menu (set inputs)
Number of Blueprints: 20
Input: Keyboard, Mouse , game-pad
Network Replicated: Yes
Windows: (Yes)
Mac: (Yes)
Documentation: N/A