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Multiplayer Action Combat System w/ GAS (MACS_GAS)

Demonrraz - Jul 31, 2021
3.67 out of 5 stars(3 ratings)
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High commented, simple and easy code to modify! This system makes use of the Gameplay Ability System Framework to create fast action combat in your project without need to spend time with the basics.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

News :

Now with UE 4.27.x support available!!!


Using this system, you can quickly create fast-action combat on your project. You don't need to spend time with basic logic like combos, cooldowns, stuns/ crowd control time/ knockbacks/ aerial launch, pickup, hit reactions and hit environment, trace collisions, filter abilities per classes, attributes (w/ logic to take damage on armor before health. regens, degens), buffs and debuffs everything that you need...

The main focus of this system is to create an easy and practical way that allows game designers to create impressive and fast skills/combos, just worrying about artistic development. All logical and back-end flow will be handled by the MACS_GAS plugin.

You can change everything you want. Fit variable values and logic as you like to your project. All this with my full online support.

If you find some difficult to do something related to the system, pls contact me in the Q&A section of Epic's Marketplace or Discord and help me to polish the system as you need.

Video Demo

Playable Demo

Short Feature List


Old MACS w/ reviews and questions (All buyers receive access to this product too)

Technical Details

Number of Blueprints: 71

Number of C++ Classes: 2

Network Replicated: Yes

Example Project: 20210728_MACS_GAS_Demo_4.26-4.27

(Requires to download the MACS_GAS_Plugin to Unreal Engine or to Project\Plugins folder before opening this example);