Multiplayer Action Combat System (MACS)

Demonrraz - Blueprints - Apr 13, 2022

High commented, simple and easy to modify! This system makes use of the Gameplay Ability System and Enhanced Input to create fast action combat in your project without need to spend time with the basics.

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Using this system, you can quickly create fast-action combat on your project. You don't need to spend time with basic logic like combos, cooldowns, stuns/ crowd control time/ knockbacks/ aerial launch, pickups, hit reactions and hit environment, trace collisions, filter abilities per classes, attributes (w/ logic to take damage on armor before health. regens, degens), buffs and debuffs everything that you need.

The main focus of this system is to create an easy and practical way that allows game designers to create impressive and fast skills/combos, just worrying about artistic development. All logical and back-end flow will be handled by the MACS with the Gameplay Ability System.

You can change everything you want. Fit variable values and logic as you like to your project. All this with my full online support.

If you find some difficult to do something related to the system, pls contact me in the Q&A section of Epic's Marketplace or Discord and help me to polish the system as you need.

Technical Details

Playable Demo v.20230515 (MACS+MADS) - PS: MACS and MADS assets sold separately.

Showcase Video (UE4 - 20210606 - old video)

Short Feature List (UE5)

Documentation (UE5) - 20230515


Requires Plugins:

Network Replicated: Yes