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Multiplayer Action Combat System - MACS

Demonrraz - Blueprints - May 29, 2020

Full in simple, commented and easy code to modify! With this system, you can quickly create action combat in your project. Multiplayer(Listen or Dedicated Server) or Singleplayer.

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

ForBuyers: Whoever purchased this version (MACS), also has access granted to the latest version of MACS w / GAS as a Plugin (via account / launcher). Don't need to request this by email anymore. Please check this.


Attention: The reason for this is because the Epic Game Marketplace does not allow developers to change a Complete Project to Engine Plugin category at this time. In this way, sales of this product will be paused and all new interested should proceed with the purchase on the new MACS_GAS page.



Some new features of this:

  • Attribute Pickupable;
  • Nameplate vanish by the distance;
  • New Char Data Widget;
  • New ways to debug informations;
  • New Abilities;
  • New Ghost Trails VFX at Sprint, Dash and Escape;
  • Better HitReactions;
  • New TakeDown/Execution ability;
  • New Ability to open a window for counter attacks;
  • New Crawling System;
  • New Respawn System;
  • More easy to integrate;
  • Now the example/demo content are separated from the functional logic and base classes.
  • About the coding/logic...More distribuite, organized, optimized and commented;


Take a look at the new version released:

Video Demo (20210706_MACS_GAS_4.26)

Playable Demo (20210706_MACS_GAS_4.26)

Demo Project (20210728_MACS_GAS_4.26)

Documentation (20210730_MACS_GAS_4.26)

Short Features List (20210706_MACS_GAS_4.26)


Using this system, you can quickly create action combat on your project. Multiplayer (Listen or Dedicated Server) or Singleplayer.

The main focus of this system is to create an easy and practical system that allows game designers to create

impressive skills, just worrying about artistic development. All logical and back-end flow will be handled

by MACS. Attributes, damage, buffs, debuffs, states, super-armor, stun, knockback, knockdown, everything you need...

You can change everthing you want. Fit variable values and logics as you like to your project.

All this with my full online support.


If you find some difficult to integrate this on your project, pls contact me in Q&A section of Epic's Marketplace or Discord and help me to polish the system as you need.


Video Demo (20200803_MACS_BPs_Only)

Playable Demo (20200803_MACS_BPs_Only)

Technical Details

BONUS:

  • HUD with Char Data that display Armor, Stamina, Health and Crawling Health (MACS or MACS_GAS);
  • Combo Points System with numbers and letters. The reset time and more short when the combo is bigger (MACS or MACS_GAS);
  • Floating Combat Text to see damage number and texts. Like Stun or Block or X Damage done (MACS or MACS_GAS);
  • Hit Effect on Target or Environment (MACS or MACS_GAS);
  • Several Abilities (Between Actives and Passives) to test and understand (MACS or MACS_GAS);
  • And others as like in the imagens and playable demos;
Tags

COMPONENTSYSTEMMULTIPLAYERREPLICATIONACTIONABILITYGASBLUPRINTCOMBAT