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MultiPacker Redux

EstudioCheke - Code Plugins - Dec 4, 2019

MultiPacker Redux: Pack, Generate and Bake, Faster than ever.

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

MultiPacker Redux is an Unreal Engine 4 Plugin editor for manipulating Textures and Baking Materials, Channel Packing or Generating SDF Masks; everything is done inside Unreal Engine.


It's an evolution on the basis on MultiPacker, better global performance 4k, the ability to work with Textures from outside the project.


-Channel Pack: An standard to save memory usage on Textures.

-SDF Masks: With a minimal texture footprint, gets incredible results.

-Bake Material: From a Selected Property Material bake the result to a Texture.

-Atlas Packing: Pack Multiple Textures on a Single Texture.


Why a new Plugin?

  • The old MultiPacker needed a complete rewrite on the code, many parts of the editor are hard to use; all the changes needed breaks the compatibility, for that reason was needed a new Plugin, not a version update.
  • The plugin are update to take advantage of the new Unreal Engine functions featured on newer versions (4.23>), Editor Utility Widget, Subsystem, Global Shader...
  • Blueprints Functions accessible on Editor Utility Widget, it allows everyone to have a Editor specialized by the user.


Future Plans for the Plugin: Google Docs

Technical Details

Information about the next update:

  • The next updates will have minor changes, small fixes and update to 4.25.


Features:

  • Work with Textures without the need to be imported on the project.
  • Pack Channels, better performance on textures bigger than 2k.
  • Generate a SDF from a Mask.
  • Bake a Material from a Selected Property Material, and can get the Material from a Specific StaticMesh or SkeletalMesh.

Code Modules:

  • MPRTabsEd [Editor]
  • MPRShader [Developer]
  • MPRRuntime[Runtime]

Number of Blueprints: 13

Number of C++ Classes: 2 (Public)

Network Replicated: Yes

Supported Development Platforms: Win64, Win32.

Supported Target Build Platforms: All


Project Example CustomEditor: CustomEditor Project made from BP v2 (4.23>)(Needs the Plugin installed)

How To Use the Plugin Editors: Google Docs

Documentation: Google Docs

Roadmap: GoogleDocs

Tags

TEXTURE ATLASCODE PLUGIN