Your game is growing and growing... Many plugins... Google Play, Facebook, analytics systems, advertising, crash reporters and more are put into the build and at some point the infamous “64k methods” problem occurs.
UNEXPECTED TOP-LEVEL EXCEPTION:
com.android.dex.DexIndexOverflowException: method ID not in [0, 0xffff]: 65536
Looks familiar? You won't see this error anymore if you install the MultiDex plugin!
MultiDex eliminates infamous problem with 64k methods and has the ability to make two dex files. It works out-of-the-box for the Android platform so no additional SDKs are needed. No more problems!
FEATURES: ★ Eliminates infamous problem with "64k methods"
★ Ability to make two dex files
★ Out of the box for Android platform
★ No additional SDKs are needed
Community: forums.unrealengine.com/showthread.php?130020-FREE-MultiDex-eliminates-infamous-problem-with-quot-64k-methods-quot