MoveIt! Multiplayer Locomotion System

DrowningDragons - Jan 24, 2020

MoveIt! is a semi-procedural locomotion system for Unreal Engine 4 featuring full network replication and easy integration

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

MoveIt! is a semi-procedural locomotion system for Unreal Engine 4 featuring full network replication and easy integration. MoveIt! is aimed at all game types, and works especially well with shooters or melee games that are camera-facing.


MoveIt! was spawned from a need for high quality, replicated, and performance focused locomotion that simply did not exist. Very clean, easy to use, well documented and works flawlessly in multiplayer while being built on top of a solid foundation allowing for on-going updates and improvements.


MoveIt! also utilizes multi-threaded animation which is very rare with marketplace assets, and will allow you to have more characters with better performance!


See the feature overview video here!

In-depth and forever growing documentation and tutorials here!

Highly active support Discord here!


Versions:

MoveIt 2.00 -> UE4.24 [ Coming Soon ]

MoveIt 1.30 -> UE4.23

MoveIt 1.03 -> UE4.22

Technical Details

Features:

  • Full network prediction and replication
  • Easy to integrate, easy to work with
  • Clean and efficient multi-threaded animation
  • Procedural strafing
  • Pivoting
  • Procedural Foot IK and floor orientation
  • Procedural gait
  • Semi-procedural jumping & landing
  • Turn in place
  • Sprinting
  • Procedural ducking (under obstacles)
  • Incline adjustment
  • Impacts with walls, scuffing walls, impact with other characters
  • Surface impacts (procedural footstep system that works with any bone)
  • Regular third person movement mode & cycled movement mode (see feature overview video)
  • View Component with camera blending and character state transitions
  • Procedural Look Targets
  • Twitch Bones (procedural hit reaction)
  • Weapon adjustment (weapon and offhand placement)

Network Replicated: Yes - Completely!

Supported Development Platforms:

  • Win32
  • Win64

Supported Target Build Platforms:

  • Win32
  • Win64

Packaged Demo of Example Project: Download here


Disclaimer: Some demo features that are required to show locomotion features (weapon switching, game type switching) are not replicated as this would be handled through external gameplay events and MoveIt! does not waste your network bandwidth.