MoveIt! is a semi-procedural locomotion system for Unreal Engine 4 featuring full network replication and easy integration
MoveIt! is a semi-procedural locomotion system for Unreal Engine 4 featuring full network replication and easy integration. MoveIt! is aimed at all game types, and works especially well with shooters or melee games that are camera-facing.
MoveIt! was spawned from a need for high quality, replicated, and performance focused locomotion that simply did not exist. Very clean, easy to use, well documented and works flawlessly in multiplayer while being built on top of a solid foundation allowing for on-going updates and improvements.
MoveIt! also utilizes multi-threaded animation which is very rare with marketplace assets, and will allow you to have more characters with better performance!
MoveIt 2.00 -> UE4.24 [ Coming Soon ]
MoveIt 1.30 -> UE4.23
MoveIt 1.03 -> UE4.22
Network Replicated: Yes - Completely!
Supported Development Platforms:
Supported Target Build Platforms:
Packaged Demo of Example Project: Download here
Disclaimer: Some demo features that are required to show locomotion features (weapon switching, game type switching) are not replicated as this would be handled through external gameplay events and MoveIt! does not waste your network bandwidth.