Motion matching and pose matching tools for high fidelity animation synthesis.
Note: This is not a 'plug and play' asset or character framework
Note: Motion Matching has animation requirements to work properly
**NEW** - Motion Symphony 2.0 is now available for UE5.3+. From UE5.3 onwards Motion Symphony will be upgraded to version 2.0 which is a vast overhaul. Please see the documentation for changes and details.
Motion Symphony is a suite of cutting edge animation tools that enable high fidelity character animation while also simplifying your animation graph. The flagship technology of 'Motion Symphony' is motion matching but it also contains several pose matching nodes that can either supplement motion matching or be used independently as needed. Please see the following links for more details:
Motion matching is the cutting edge in real-time interactive animation for game development and there have been many high-profile AAA games shipped over the last 4 years utilizing this same kind of technology. Motion Symphony brings motion matching to the masses in Unreal Engine 4 with quality tools and, a modular workflow and well optimized code. For more details see 'Understanding Motion Matching' in the documentation.
Note: Motion Symphony is not an all encompassing character system or movement system. It is a set of tools for animation synthesis which can be used in your animation graph any way that works for your project.
Note: Please see the documentation for a full feature set.
Communication / Support:
Number of Blueprints: 0
Number of C++ Classes: ~125
Network Replicated: See F.A.Q for details
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win32, Win64
Documentation: Motion Symphony Documentation
Example Project: Download Example Project Here
Important/Additional Notes: No animations or assets included with the plugin. Please download the example project for access to sample animations.