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Motion Platform Linker

Prismatic Studios - Code Plugins - Jun 25, 2021

Power motion platforms with easy blueprint functions by integrating with SimRacingStudio

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The Motion Platform Linker is a code plugin that integrates an Unreal Engine application with a locally running SimRacingStudio application via UDP. With easy-to-use and exposed to blueprint functions you can quickly send Unreal Engine data to SimRacingStudio as telemetry to power a range of motion platforms and other immersive peripherals.

Technical Details


  •  Integrate with SimRacingStudio with simple and easy-to-use blueprint exposed functions
  •  Easily add support for motion platforms to your applications by sending telemetry to SimRacingStudio

Code Modules

  •  MotionPlatformLinker (Runtime)

Number of C++ Classes: 3

Supported Platforms: Windows

Documentation: Here

Example Project: Here

Important/Additional Notes: This plugin is designed to integrate Unreal Engine applications with SimRacingStudio, it is not intended to communicate directly with motion platform hardware and requires a separate installation of the free SimRacingStudio which communicates directly with a range of supported hardware.