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Morph Tools Plugin

kostenickj - Code Plugins - Jun 25, 2019

Bake Morph Targets, Combine Morph Targets, Copy Morph Targets, all without leaving the editor.

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

ATTENTION: this plugin will soon be deprecated in favor of Morph Tools V2. Please Contact me on discord and I will get you a free copy of V2 when it releases!

Bake Morph Targets, Combine Morph Targets and Copy Morph Targets. All without leaving the editor.

See Detailed explanation of all features here:

Support Thread:

Discord Server:

NOTE: starting form the 5.2 version the example map and assets are bundled with the plugin!

NOTE: I can only support the 2 most recent engine versions.


  1. Bake and remove morph targets from skeletal meshes. Increase performance.
  2. Create morph presets
  3. Custom Morph Tools Asset editor
  • COPY MORPHS from one mesh to another - Based on vertex proximity.
  • COMBINE morphs - Combine multiple morph targets into a single morph target. Save RAM.

see: Editor Documentation


  1. Bake and remove morph targets from skeletal meshes. Increase performance.
  2. Save and load the baked mesh to disc
  3. Set morphs based on a morph preset
  • presets can be constructed at runtime or in the Morph Tools Editor

see: Runtime Documentation

Technical Details

Code Modules:

  •  MorphToolsRuntime - Runtime
  •  MorphToolsEditor - Editor

Number of Blueprints: 0

Number of C++ Classes: 20+

Network Replicated: NO

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64


Example Project 424 and below:

Example Project 425 Only:

Example Project 426 Only:

Example Project UE5 and 5.1 Only:

Example Project: Starting in 5.2 the example map and assets is bundled with the plugin, no need to download a separate project.