August Free Content now available!

Monuments and Obelisks

DC Assets - Props - Feb 2, 2018
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This is a set of large customizable decorations for a wide variety of game types and styles. Ancient monoliths, alien pillars, ruins, scifi machines and more!

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.27, 5.0
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Demo Video: https://www.youtube.com/watch?v=Oo66Gg3qm4c


-- For more free additions to the pack, please leave a review with a description of the variations you would like added --



This decor set was built for a wide range of platforms and game types. There are more then 70 pieces with 2 versions of each. One version has a baked texture set within one material and the other has multiple materials and is UV'd to work with just about any tiling textures or materials that you would like.


These are very large objects meant to decorate the edges of a scene or world, but also work well scaled in either direction and seen up close. 


The set includes:

- 6 decals

- 4 Antenna pieces

- 18 Various shapes

- 4 Mounts or bases for the shapes

- 11 Ring pieces

- 2 Mounts for the rings

- 6 Obelisks

- 11 Pillars

- 8 Pillar bases/addons

- 6 Monoliths/slabs 

- 2 Bases for the monoliths

- 2 Satellite dishes 

- 2 Satellite mounts


Everything is Nanite ready, as well. Just enable it on any mesh you want, or all at once, with a single right-click.


* The environments in the screenshots and videos are not included with the set, though you can make most of them with the Kite Demo and starter content.

Technical Details

All models were built to fit the Unreal character with a consistent scale, though they can be enlarged or shrunk quite a bit without loss of quality. Their UV's are also built to a consistent texel density/scale. UV0 fits the same tiling textures size on all multiMat models and UV1 is for lightmap bakes and specific texture work.


Scaled to Epic skeleton: Yes

LODs: Auto (currently set to 4)

Number of Meshes: 152

Vertex Count: Smaller pieces average 600, Medium 2000 and Larger pieces 6000

Collision: Yes, simple boxes or low vert convex shapes

Number of Master Materials: 4

Number of Material Instances: 80

Number of Textures: 273 (including 6 tiling texture sets)

Texture Size: 1k-4k for the premade texture sets. 2k tiling texture masks and normals. 512-1024 decals.

Intended Platform: All (though tested on Windows and Android)

Important Note: To run on mobile, you will need to keep the textures under 4k and in general its best to reduce all of the textures to half their current size.