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Monogram Creative Console Integration

Connect Monogram Creative Console to Unreal Engine. Use out-of-box with pre-built profiles or develop a custom Monogram integration.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Information about Monogram Creative Console is available here.


COMPLEXITY MADE SIMPLE 

The Monogram Unreal Editor plugin takes the intricacy out of Unreal Editor and transforms it into an instantly familiar tool for all levels of users in Virtual Production. The plugin enables your Monogram Creative Console to control any selected actor with numerous functions available. Use the Monogram Creator application to access pre-built profiles and functional presets made for object transformation, camera controls, lighting, and sequencer. Check out a demo by On-Set Facilities here.


REMOTE CONTROL & MIDI

Quickly and easily bind any remote control function to your Monogram Console control using MIDI. Even better MIDI assigned function can be assigned in the same profile as the Monogram UE Plugin functions. Seen how easy it is to do in this 5 min Monogram MIDI Support demo here.


A POWERFUL GATEWAY TO CUSTOM INTEGRATION

The Monogram Unreal Engine SDK allows developers to easily integrate controls for individual use-cases and customized Unreal Engine environments, meeting even the most challenging production demands. Easily connect with any actor or any variable through a TCP connection to Unreal Engine; build custom integration on top of a subsystem that can be exposed to your choice of Blueprints, C++, or Python scripting.

SDK documentation for building Monogram integrations is available here.

Technical Details

Code Modules:

  • Monogram Core - Enables connection to Monogram or other compatible app.
  • Monogram Editor Actions - Implements out of the box default editor controls.


Number of Blueprints: 1 Example blueprint (not required)

Supported Development Platforms: Windows, macOS

Supported Target Build Platforms: 4.25, 4.26, 4,27



Tags

PREVISHARDWARE EQUIPMENTFILMCONTROLLERVIRTUAL PRODUCTION