Optimize your Games by reducing Tick() Overhead!
Optimize how your games run with this Tick() system implementation.
Unreal Engine 4's Tick system, while very powerful, runs many functions for each and every Object it ticks for, resulting in overhead and lost frames when many ticking objects are active. This plugin aims to address this and reduce code calls for your applications.
Improve the performance of your Tick by over 2 entire Milliseconds of Game CPU Load time. That translates to up to 20 Frames per second when running at higher refresh rates!
Number of Blueprints: 4
Number of C++ Classes: 6
Network Replicated: Is Multiplayer Compatible
Supported Development Platforms: All
Supported Target Build Platforms: All
Important/Additional Notes: N/A