Handle in-app purchases and other monetization things on Android and iOS with ease
As UE monetization features on Android/iOS are sometimes outdated and expose very simplistic and limited APIs, this plugin aims to expose all the Android Billing Library APIs/StoreKit APIs for Blueprint usage.
Before purchasing, please read all the information below VERY CAREFULLY.
This plugin is not as user-friendly as UE built-in purchases. It sacrifices simplicity for the sake of full control and flexibility. All the APIs mirror the native Android Billing Library APIs/StoreKit APIs and you must be ready to dive into the respective implementations to understand what is going on and implement your flow:
We try keeping APIs as low-level as possible, that's why Android and iOS APIs are completely separated. This is a bit of an advanced package, the purpose of which is to give you FULL CONTROL AND FLEXIBILITY of the native APIs which also makes it more complicated to use.
Documentation: https://docs.ninevastudios.com/#/ue-plugins/monetization-unreal. Also, demo levels included in the plugin should be a good reference point.
If you are in doubt about anything please contact us on our Discord server.
You can also join our Patreon to support our further work and get some benefits.
Number of Blueprints: 2
Number of C++ Classes: 21
Supported Development Platforms: Windows, macOS
Supported Target Build Platforms: Android, iOS
Example Project: Demo level included in the plugin
Important/Additional Notes: This plugin makes effort to expose all the native Android and iOS APIs regarding monetization, that's why the APIs are made to mirror the native ones. For all the setup, you should use official guides and documentation from Google/Apple.