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ModularCharacterPlugin

indieshop - Code Plugins - Mar 20, 2021

A plugin that can merge skeletalmesh and duplicate morphtarget cloth assets

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

ModularCharacterPlugin is a plugin which improved UE4 SourceCode SkeletalMeshMerge. 

It can merge skeletalmeshes with morphtarget,clothasset and duplicate source physic shape

 to target physicasset.It also comes with an automatic mesh UV tool to support SVT.

Technical Details

Features:
  •  Merge skeletalmeshes with morphtarget, cloth asset and duplicate physic asset shape
  •  Add asynchronous merge function to merge after merge the lowest LOD function
  •  Auto set mesh uv transform and auto reimport their textures as based UDIM virtual texture.
Code Modules:
  •  ModularCharacterPlugin : Runtime
  •  AutoSetMeshUVTool : Edtior
New Feature:

V1.1 (Only support 4.27 +)

  • Bake MorphTargets to merged mesh as basic mesh.
  • Fixed the problem that game threads would be blocked under asynctasks when mesh contains a large number of morphtargets

Number of Blueprints: 1 editor utility blueprint , 1 blueprint function library.

Number of C++ Classes: 6 Classes.

Network Replicated: No

Supported Development Platforms: WIN64

Supported Target Build Platforms: WIN64

Documentation

Example Video tutorial

4.27:Example Project

5.00:Example Project

5.10:Example Project

Tags

MODULARBLUEPRINTS