The Modular orc pack comes with different Armoursets for Light Fantasy games
***Update July 2022***
Orcs are ported over to the UE5 Mannequin/Meta tal nrw proportions.
The Modular orc pack comes with different Armoursets for Light Fantasy games.
We added a new additional Muscular bodytype for some armour dresses.
Multiple SK Itemgroups: hats, hairs, heads, chests are ready to assemble your own orc fighter.
Different class costumes: light/hevy melees and caster. The pack gives you a basic start point to fill your fantasy world with Characters from different types of orcs.
Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.
A "goblin" template for small orcs is added as well - make sure to use this template in the mesh Slot to drive the Master pose.
For compatibility to other asset packs (like carrying a sword and shield), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its handgrip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.
No Facial Animation included right now. Our Basic ARKit Blendshape set is made with the Character Editor.
Character: 1 MasterBlueprint and 8 example NPC Blueprints
~60 SK meshes
~ 140 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
~60 Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged to Epic Skeleton: with additional tmp face rig - baserig based on Epic skeleton
Animated: No Animation included
Number of Characters: 40 parts
Vertex counts of characters: 30-60k a
Morph targets –programming BP part prepared :
All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if you'd like to change items dynamically - for your hero character
Export Hair or Chest pieces to your prefered DCC packages and adjust them to fit the desired Helmet piece.
Check out Unreal documentation: