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Modular Music Kit

bibCorp - Code Plugins - Mar 23, 2023

Music Player - Soundtrack Editor - Publishing Utility

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Example Project | Documentation | Developer Website | YouTube

Video Tutorial

Please ask any questions here on the store page so other people can hopefully find answers as well!

This plugin has 3 main features:

1. Music Player; An easy-to-use music player that can play any music that you have imported into your project.

  • Supports seamless playback during level transitions
  • Looping
  • Playlists
  • Fading in/out, cross fading
  • Full C++ and Blueprint support

2. Soundtrack Editor; Allows you to modify music that supports this plugin.

  • No external tools needed
  • Easily create variations of supported soundtracks
  • All bibCorp Modular Music Packs are supported

3. Publishing Utility; Set up your own music so that other developers can use this plugin to modify your music as well.

  • You are not allowed to sell or distribute this plugin, but you are allowed to use this plugin to create "ModularMusicTracks", which you can then include in your own marketplace assets when you sell music or other audio

Technical Details


  • Music Player - play any music you have imported into your project
  • Soundtrack Editor - modify supported soundtracks
  • Publishing Utility - package and sell your own music into files that other developers can modify as well
  • Includes sample music and example levels showcasing how to use the plugin
  • Well documented code, both in C++ and Blueprints

Code Modules:

  •  ModularMusicKit - Runtime 
  •  ModularMusicKitEd - Editor

Number of Blueprints: 7

Number of C++ Classes: 14

Network Replicated: No

Supported Development Platforms: Win64, Mac

Supported Target Build Platforms: Win64, Android, iOS, Mac, Linux, HoloLense