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MODULAR MEDIEVAL SWORD vol. 2

Dominik Morse - Weapons - Aug 15, 2019

AAA quality assets in completely modular solution. Over 5 000 combinations with more than 200 000 visual combinations in one package.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
DEPRECATED

More robust version of this pack is available HERE.

This package will still get updated till the end of 2021.


Preview:

Before you buy, free 3D preview is available: HERE

Video: https://youtu.be/82ws9JkaIFc



Support & Tutorial:

Discord Channel

TUTORIAL



Changelog:

Available HERE



Description:

AAA quality models made by hand based on real swords.

All packages do have a lifetime free updates. Check the Discord for more info.



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An average sword:

LOD0 - 2500 Poly

LOD1 - 1500 Poly

LOD2 - 7000 Poly

LOD3 - 350 Poly

LOD3 - 100 Poly

Scabbard - 750/650/400/180/56 Poly


All Materials are included. All Materials are PBR and well named.



Package contains:Assets
  • 7x Pommels
  • 7x Grips
  • 7x Blades
  • 7x Broken Blades
  • 7x Crossguards
  • 1x Scabbard
  • 1x Sword Rack
Material Instances
  • 14x Pommels
  • 70x Grips
  • 14x Blades
  • 14x Broken Blades
  • 14x Crossguards
  • 2x Scabbards
  • 2x Sword Rack

Technical Details

COMPATIBILITY


Features:
  • Fully modular package
  • 4K READY
  • AR/VR READY
  • 5 LODs
  • Complex and easy to understand Master Material


Textures:
  • 2048x2048 (DIffuse | Normal | AO/Roughness/Metallic)
  • 4096x4096 (Masks)


Scaled to Epic skeleton: Yes

Collision: Yes

LOD: 5

Number of Meshes: 37

Number of Materials and Material Instances: 1/165

Supported Development Platforms: PC/Console

Supported Target Build Platforms: PC/Console

DOCUMENTATION


Rendered:

Screenshots are rendered in UE4 (version 4.19). Scene was created in 3D software, exported to Marmoset Toolbag 3 and then imported with Scene Importer. All the detail can be achieved in real-time rendering and in-game graphics inside the game engine itself. For more details please visit our Support Discord.

Tags

PBRLONGSWORDPROPSLOW POLYREALISTICMODULAR SWORDSWORDSFANTASYMEDIEVALMODULARWEAPONSBLUEPRINTS