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Modular Medieval NPC

polyphoria - May 23, 2018
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4.74 out of 5 stars(19 ratings)
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The Modular medieval NPC comes with a load of assets to equip a medieval character as you like.

On Sale:$349.99
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  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.25
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

The Modular Medieval NPC comes with a load of assets to equip your medieval characters as you like.

Multiple hats, hairs, heads, chests, arms and legs are ready to be assembled to your own unique composition. Be it beggar, a rich townsman or a regular citizen – it’s your choice how to fill the world with NPC’s or maybe even use the provided items as Player Character gear.


Product teaser


Forum thread


Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. For compatibility to other asset packs (like weapon animation sets), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.



To help you to get started with your new assets, the pack contains - beside the main Customizable Character Blueprint – NPC, Player Character and Character Editor Blueprints examples which implements all of the assets and their customization.

Technical Details

Technical Details


Character:

- 3 Blueprints (1 base class, 2 child classes)

- 10 NPC example Blueprints


Character Editor:

- 3 Blueprints

- 9 UMG widgets

- 17 Additionals (textures, materials, mesh and structure)


Character Parts:

- 13 Blueprints (11 Data Asset base classes, 1 BP Function Library and 1 BP Macro Library)

- 129 PBR textures: albedo, normal, ORM (ambient [O]cclusion, [R]oughness and [M]etallic) and tint masks

- 94 materials (including 2 Master Materials for items and hairs, plus 92 material for actual meshes and tint samples)

- 44 meshes with 1 LOD

- 44 Data Assets

- 44 Thumbnail textures for Character Editor

- 13 Additionals (Data Tables, Enums, Structures and a Render Target for the thumbnails)


Maps:

- 1 Overview

- 1 Thumbnails Capture Scene


Other:

- UE4 Mannequin with slightly modified UE4 skeleton (added sockets)

- 3 simple scenery assets


Scaled to Epic skeleton: Yes


Rigged: Yes


Rigged to Epic skeleton: Yes


Animated: Yes (Epic's default animations)


Number of characters: Arbitrary amount of variations per customization. 3 core types (villager, spiritual, citizen)


Vertex counts of characters: 13-20k


Texture Resolutions: 2048x2048 (PBR textures)


Supported Development Platforms:

- Intended: Windows, Mac, PS4, Xbox One, Android, iOS

- Tested: PC


Documentation: PDF and comments in Blueprint graphs, functions and variables