Zombie - Bloated Male

Yarrawah Interactive - Dec 20, 2019

Hundreds of thousands of unique zombie variations with multiple modular zombie outfits and dismembered zombie limbs

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.


It’s possible to generate hundreds of thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.

You have full control over what variations are allowed to spawn, and it is easy to make new colour variations with albedo masks and gray-scaled textures provided for more customization options.


Each zombie has configured physics assets, and dismembered gibs, ready to plug into your dismemberment systems.

Multiple blueprint examples are included to get you started and to show you the scope of this asset.



🌟This zombie is also available in combo packs: Four-Pack | Twin-Pack 🌟


🎥TRAILER🎥



📚DOCUMENTATION📚



💬DISCORD💬




SEPTEMBER, 2020 - UPDATE 2.0 MAJOR UPDATE (detailed changelog available on pg. 4)


All of my zombies contain certain master assets, configured to work with each individual zombie. See pages 6 to 15 in the documentation for a full overview of shared content.


This pack includes 34 licensed animations from Mocap Online.


Key Features:

  • 34 unique animations (pg. 6)
  • Randomized zombie blueprint (pg. 11 - 13)
  • Randomized facial animations/morph poses (pg. 11 - 13)
  • Randomized gore/dismemberment masks (pg. 16 - 17)
  • Bonus Plain/Blank textures are provided for advanced customization (see page 20)
  • Dismembered limbs ready to use (pg. 10)
  • Five demo maps
  • Customized ragdolls and physics assets


Disclaimer: Due to a known engine bug, subsurface profiles don't appear correctly with dynamic lighting. This is fixed by disabling exposure in the post-processing or by changing your skylight to stationary. I have provided master materials that do not rely on the subsurface profile. This will be resolved in a later engine release.

Technical Details

🌟Need driveable/lootable vehicles as well? Abandoned Vehicles Four Pack🌟

🌟Or Survival Characters? Hank "Murph" Murphy - AAA Survival Character🌟


Features:

  • 34 Unique Animations pg. 6
  • 2 Animation Demo maps pg. 7-8
  • 1 Realistic Skin Material with Detail Mapped Pores pg. 14-15
  • 1 Fabric Material pg. 14-15
  • 2 Basic Skin/Decal Material pg. 14-15
  • 1 LOD Material pg. 14-15
  • 2 Zombie Characters (13k to 400) (2 heads, 1 body)
  • 16 Dismembered Zombie Gibs
  • 9 Zombie Limbs for Dismemberment
  • 1 Static Mesh Beanie for Zombie Head Socket (1.8k to 60)
  • 1 Polo Shirt (8.3k to 400)
  • 1 Singlet (5.4k to 80)
  • 1 Denim Shorts (3.8k to 120)
  • 5 Zombie Material Variations with 4 Gore Masks to Control Dismemberment and Body Gore pg. 16-17
  • 5 Beanie variants with 1 Gore Mask
  • 5 Polo shirt variants with 1 Gore Mask
  • 6 Denim short variants with 1 Gore Mask
  • 5 Singlet variants with 1 Gore Mask
  • 1 Blood Decal pg. 15
  • 1 Animation BP pg. 7-8
  • 1 AI BP pg. 11-13
  • 1 Dressup BP pg. 9
  • 1 Gib BP pg. 10
  • 1 Dismemberment BP pg. 10
  • 5 Master Pose Blueprints pg. 10

Rigged to Epic skeleton(IK Bones): Yes

Animated: Yes

Characters: 2

Materials and Instances: 5 Master, 46 instances, 2 functions

Textures: 102 textures, 8 masks

Resolutions: 4k Textures, 2k Masks, 2k Decal