Hundreds of thousands of unique zombie variations with multiple modular zombie outfits and dismembered zombie limbs
This randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.
It’s possible to generate hundreds of thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.
You have full control over what variations are allowed to spawn, and it is easy to make new colour variations with albedo masks and gray-scaled textures provided for more customization options.
Each zombie has configured physics assets, and dismembered gibs, ready to plug into your dismemberment systems.
Multiple blueprint examples are included to get you started and to show you the scope of this asset.
SEPTEMBER, 2020 - UPDATE 2.0 MAJOR UPDATE (detailed changelog available on pg. 4)
All of my zombies contain certain master assets, configured to work with each individual zombie. See pages 6 to 15 in the documentation for a full overview of shared content.
This pack includes 34 licensed animations from Mocap Online.
Disclaimer: Due to a known engine bug, subsurface profiles don't appear correctly with dynamic lighting. This is fixed by disabling exposure in the post-processing or by changing your skylight to stationary. I have provided master materials that do not rely on the subsurface profile. This will be resolved in a later engine release.
Rigged to Epic skeleton(IK Bones): Yes
Materials and Instances: 5 Master, 46 instances, 2 functions
Textures: 102 textures, 8 masks
Resolutions: 4k Textures, 2k Masks, 2k Decal