Modular Japanese Temple

Ruslan Nazirov - Feb 4, 2020

Environment, inspired by real Japanese temple - Byōdō-in

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Video available here

Playable demo available here


- Environment, inspired by real Japanese temple - Byōdō-in 

- Dynamic 24-hours lighting

- Global Lighting Controller

- Advanced Light Blueprint

- Raytracing support

Global Lighting Controller Features:

- Day/night cycle within real-world coordinates.

- Auto-activation of point/spotlights/advanced lights

- Ability to ignore certain lights

- Blending between day/night parameters for Sky Sphere, SkyLight, Directional Light, Atmospheric Fog, Exponential Height Fog, Post Processing Volume

- Can work in the editor via construction script or at runtime

- Trigger blueprint to switch between day/night (useful for making interactive demonstrations to showcase day/night variants of the environment)

- Ability to quickly select a certain time of a day (midnight, morning, evening, etc).

Technical Details

Advanced Light Blueprint Features:

- Light intensity and mesh emissive intensity blending during day/night cycle transitions

- Ability to set mesh representation of a light

- Light flickering for mesh emissive and light function

- Wind simulation to make meshes looks lively

- Physics Constraint and Cable Component support - visible connect lights to surface and affect its movement by physics

- Lots of parameters to tune for both light and mesh

- Quickly change from point light to spotlight or mesh emissive only lighting.

- You can use the float curve to set custom transition speed between day/night

- Ability to set custom time intervals for day/night transitions.

- You can disable certain advanced lights from managing them by the global lighting controller.

Number of Blueprints: 12

Number of Meshes: 110

Number of Textures: 127

Number of Materials: 95

Texture Size: from 256x256 to 4096x4096  

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